grodog wrote:Thanks for the link Xaxaxe!While I appreciate the nod toward AD&D, this conversion highlights one of the things I really dislike about 3rd edition: the power inflation. Whereas Tomb of Horrors in 1976 was an uber-nasty dungeon that would challenge and devestate entire parties of high-level PCs, repeatedly, now 4-6 9th level characters should reasonably expect to tackle it successfully. Le sigh....
MrFilthyIke wrote:A truly wicked GM can kill ANY characters with a paper clip, rubber band, and one goblin.
deimos3428 wrote:I'd add a feature from Baal's lair in Diablo II -- if you stop moving for more than about 3 seconds, a magical trap blasts you with poison/fire/lightning/cold.
GraysonAC wrote: in the original T1 .
GraysonAC wrote:A pretty bizarre level to convert the module to, imo. A lot of the stuff in the original T1 is stuff I'd expect to find at ~15th level in 3E.This isn't representative of 3rd Edition changing the game, it's representative of a dumbass conversion.
I was always of the opinion that S1 was pretty much level neutral. What I mean is that characters should be in the range, but in no way does that guarantee success...or survival for that matter. I don't think a 14th fighter vs a 10 level fighter has much more chance to survive
1st ed. AD&D is and was tough and the threat of death is constant. You cannot say that about 3E
GraysonAC wrote:I have a lot of respect for most folks on this board, but honestly, it really, really seems like a lot of the talk about 3E is coming straight out of posteriors, not from experience.
killjoy32 wrote:i like 1E because its quick and simple and its about ROLEPLAY not dice rolls and tables.
i found when i played the 3E game (which i actually got up and left in mid-game) i spent so much time trying to figure out all the skills and calculate stuff all the time, that i got no enjoyment out of the scenario or the role play at all.maybe that was just me *shrugs*