3rd ed vs basic/1st/2nd ed
basic/1st/2nd - much faster to run combats
shouldn't be, but it is.
It's all the questions that slow it down "what about if I do this that and the other, mr
DM. Will you let me go with this interpretation of the rules?"
the mechanics are all there to make a clear-cut fast combat system, yet it doesn't quite happen.
It's just like mobile phones - nowadays they have so many features and functions that they can actually crash. Something like that at least.
I'm a player in two 3.5s and run at least one 1st ed.
Basically, The Temple of Elemental Evil is fast than The Return to the Temple of Elemental Evil
As a player, you're really playing against the rules, rather than against the
DM. "I take a five foot step back so you can't hit me and stop my spell going off". I mean, really!
IRL the attacker would also take a 5' step.
I've started thinking about using some choice items from 3rd ed and dropping them into 1st ed.
Primarily the initiative system, and possibly the move-action/standard-action component.
I already unofficially use CR based dex checks sometimes.
(Stat-10)/2 die modifier
3rd ed isn't wooden. It's clinical.
I mean, for exactly 2000gp you can have a +1 on your sword.
Where's the mysticism in that?
It's about the same amount of fun ordering off the menu at McDonalds. It's exactly the same stuff whereever you go.
And it's so finely balanced, it almost takes half the fun away.
Clever, it certainly is.
BJS
PS - Might be running U1 on Wednesday. If not, WG5. Either way, some 1st level 1st ed fun