Neverwinter Nights modules
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Post Posted: Sun Jan 16, 2005 8:58 am 
 

So has anyone played any of the conversions that have been done from the PNP (pen and paper) modules to NWN modules? And has anyone played any of the multi-player ones with someone doing the DMing?

It's one of those things I'd like to do when/if I ever get the time and wondered what other people think of them.



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Post Posted: Sun Jan 16, 2005 4:22 pm 
 

nev wrote:So has anyone played any of the conversions that have been done from the PNP (pen and paper) modules to NWN modules?


Oh, yeah, I've played a million of them. The key to NWN modules is trying to balance the obvious good (they're free) with the potential downside (many of them are god-awful). I've learned, slowly, to trust certain module authors, to avoid others, and to really read/discuss others' comments before commiting to a download (I use Neverwinter Vault, in case anyone is wondering).

Frankly, most of the best NWN modules are not classic PNP conversions — I think doing a really good conversion requires a level of love and patience that many of the authors do not have. However, there are exceptions. Currently, with a buddy of mine, I'm going through a Tomb of Horrors conversion that is fantastic (it's something like the 6th-highest-rated module on Neverwinter Vault's extensive site). We recently finished a Queen of the Demonweb Pits excursion that I thought the author did a great job with; we've completed the entire U1-U3 series with beginning-level characters; and I'm also solo-ing through a conversion of Village of Hommlet.

On the other hand, I've wasted a lot of time with poor PNP conversions — although the only loss has been my time, there's something about a bad module that is really, really annoying. As a quick example, I'd point to the fact that there are about six modules at Neverwinter Vault with "White Plume Mountain" in the title and not one of them is worth a damn.

All independent NWN modules — whether PNP conversion or 100-percent original — are totally dependent on care and feeding from their authors. I can usually tell within 20 minutes if I'm going to like playing a just-donwloaded module.

A quick side note: I have found a Neverwinter conversion of every AD&D first-edition module except for one. Any guesses as to which classic module has yet to be Neverwinter-ized?

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Post Posted: Sun Jan 16, 2005 5:59 pm 
 

S3 - Expedition to the Barrier Peaks

or

Temple of Elemental Evil

  


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Post Posted: Sun Jan 16, 2005 7:16 pm 
 

You got it — I've yet to see a Neverwinter S3 anywhere. For the record, there's about a half-dozen Elemental Evil's, none of which, IMO, are very good.

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Post Posted: Mon Jan 17, 2005 11:31 am 
 

I highly recommend Desert of Desolation - Pharao as well as Tomb of Horrors. Two of the best conversions I've seen so far for NWN. Also Mordenkainens Fantastik Adventures and Hidden Shrine of Tamoachan are not too bad either. But Pharao is my all time favorite. Oh, and I would approach those T1-4 conversions with caution. They are not as good as they could be. On the other hand those D&D 3E Adventure Path mods are quite good as well.

Game on!
Jupp

Edit: Playing Pharao and ToH in multiplayer totally rocks! And looking here Click Here Should give you a nice list of conversions as well

  


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Post Posted: Mon Jan 17, 2005 10:19 pm 
 

Anyone know what happened to http://www.nwngha.com?  That was the site for NWN Greyhawk Adventures, and it disappeared between my last two updates on my GH links page....

Also, if anyone can point to other NWN sites with classic GH adventure conversions that are worth downloading, I'll happily add them to my link listings :D


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Post Posted: Mon Jan 17, 2005 11:03 pm 
 

Is there a good Slavers or GDQ module conversion?  If so, where?  
Thanks.

  

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Post Posted: Tue Jan 18, 2005 9:23 pm 
 

What are these things?


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Wed Jan 19, 2005 8:15 am 
 

Neverwinter Nights is a computer game that came out about a year ago. It implements the D&D rules but in addition to the initial story, there are 2 big things it provides - a scenario editor and the ability to play games like you'd play the original D&D, with players and a DM.

Hundreds (thousands?) of modules have been created and a whole bunch of them are conversions of the Pen and Paper modules - eg B2.

Here are some links :
BioWare
BioWare

Here's an example conversion of T1 :
The Village of Hommlet -- Neverwinter Nights 2 Vault

Nev



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Post Posted: Wed Jan 19, 2005 1:15 pm 
 

If it weren't for 3E rules, it would be the best product ever. With great cleave, I killed 6 ghouls in one attack. 6. I might as well get a Nintendo.


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Post Posted: Wed Jan 19, 2005 4:33 pm 
 

Deadlord36 wrote:If it weren't for 3E rules, it would be the best product ever. With great cleave, I killed 6 ghouls in one attack. 6. I might as well get a Nintendo.


Funny thing: my Great Cleave record is also six (and three were critical hits). It is sort of a ridiculous feat — they should have stopped at the regular Cleave — but, I must admit, tears of laughter were streaming down my face afterwards. Plus, I have the violence setting as high as it will go, so all I saw was a cartoon spray of blood and bone ... it was GREAT! :D

Seriously, NWN is (and has been for some time) my only form of D&D now, despite its 3e rules engine and the Forgotten Realms setting — FR never did a thing for me. I give NWN credit for getting me back into the game and back into collecting. To get my old four-man group back together in the same physical space would be enormously expensive (we live in four different states) and would last for a weekend. To do the same thing with NWN costs essentially nothing and allows us to "play D&D" again from the comfort of our own homes. Plus, we're able to adventure in some classic 1e modules (see my earlier post), some of which are quite well-done.

Now, if NWN were based on the 1e/2e rules set and based in Greyhawk, it would, indeed, be the best product ever. I'd probably never stop playing — except to check in on the Acaeum forums, of course ... :D

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Post Posted: Wed Jan 19, 2005 4:34 pm 
 

grodog wrote:Anyone know what happened to http://www.nwngha.com?  That was the site for NWN Greyhawk Adventures, and it disappeared between my last two updates on my GH links page....

Also, if anyone can point to other NWN sites with classic GH adventure conversions that are worth downloading, I'll happily add them to my link listings :D


They went out of business a few months after they released some hak collections the had slapped together. Not very inspiring not one critter, placeable or tileset that came directly from them. I think the whole project never went over the hak compilation thingies. One of those guys used to hang around in our chat room but I havent seen him in over a year now.

Here are some more Greyhawk modules:

A1-4: Scourge of the SlaveLords: Pt 1 -- Neverwinter Nights 2 Vault
B2: (SR) Keep on the Borderlands (v 1.45) -- Neverwinter Nights 2 Vault
C1: C1 Hidden Shrine of Tamoachan v2.6 -- Neverwinter Nights 2 Vault
G1-3: G1-3 Giants v1.4 -- Neverwinter Nights 2 Vault
Q1: Q1 - Queen of the Demonweb Pits -- Neverwinter Nights 2 Vault
S4: S-4 The Lost Caverns of Tsojcanth -- Neverwinter Nights 2 Vault
S1: S1 - Tomb of Horrors -- Neverwinter Nights 2 Vault
U1: U1 The Sinister Secret of Saltmarsh (v3) -- Neverwinter Nights 2 Vault
U2: U2 Danger at Dunwater (v1) -- Neverwinter Nights 2 Vault
U3: U3 The Final Enemy (v3) -- Neverwinter Nights 2 Vault
WG5: WG5 Mordenkainen's Fantastic Adventure -- Neverwinter Nights 2 Vault

Have fun
Jupp

  


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Post Posted: Wed Jan 19, 2005 10:24 pm 
 

My .02: The Q1 and S1 versions in the above post are both EXCELLENT. Not only did both authors do a great job with Neverwinter's scripting tools, both also managed to really evoke a nice 1st-edition feel. These are highly, highly recommended (provided your character/party is fairly high-level, of course ... :) ).

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Post Posted: Thu Jan 20, 2005 2:04 am 
 

Yep, especially S1 is as hard and deadly as you can make a module in NWN without it to be become unfair

  


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Post Posted: Fri Jan 21, 2005 12:36 am 
 

Thanks for the pointers Jupp, I'll have to check some of these out....


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Post Posted: Thu Feb 03, 2005 10:14 pm 
 

dathon wrote:Is there a good Slavers or GDQ module conversion?  If so, where?  
Thanks.



Try this guy's mod--I have only played the first 2 areas--dont tell me what happens!!!!
Scourge of the SlaveLords: Pt 1 -- Neverwinter Nights 2 Vault

  
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