EGG / Stephen Marsh manuscript
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Post Posted: Sat Feb 26, 2005 5:37 pm 
 

mbassoc2003 wrote:
harami2000 wrote:aside: is Steve's online quote "Do I plan to start work again:? Probably not, but you are welcome to pick up where I left off." an open invitation to approach re. his other material, too?


I asked similar questions on Dragonfoot and Pied Piper. I took it to mean that he was happy to see his early works developed, and would give latitude and maybe support to those taking the time to do so. I believe this would extend to re-interpretation/incorporation of his other early work in so far as they contribute to the job in hand. Steve indicated a preference to updating those works to 1E AD&D, and gave free rein provided it were a benevolent undertaking. I imagine if it were a commercial project Steve would be reasonable, but would wish to exercise some of his IP rights for a share in royalies.

That was my take on our discussions re. City of the Revenaunt.


Very accurate!


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Stephen

  

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Post Posted: Sat Feb 26, 2005 5:54 pm 
 

Thanks for stopping by, Steve.

I know I've asked similar questions over on the Pied Piper threads, but this is where the hardcore collectors congregate, and the discussions here are very productive.

Would you mind clarifying the development of the City of the Revenaunt for me, as best you can recall it?

We are trying to outline the chronology of key stages in the development of your universe (Cupric Texts, Revenaunt, Planes of Existance).

For my part, I would like to establish when the D&D editing of Revenaunt took place, and whether it was TSR or Judges Guild (seeking TSR approval) that provided the editorial (I'm still hunting Gary's handwriting for comparison).



For David's (harami2000) benefit I append the following:

mbassoc2003 wrote:Thanks, Steve.

The notes would appear to be editorial notes with a view to bringing the scenario into line with the D&D system.

The first note with regard to the 'house rules' reads 'Material for use with D&D must be at least close to the D&D system. Granted, everybody runs things their own way, but those choices should be left up to them....'

Followed by a note on the following page to 'Please put all plugs and recommendations at the back of the publication.'

And comments seeking clarification, 'Further explanation needed.' and notes on the D&D rules system, 'Some form of divine intervention would be required.' and, 'Note that saving throws are applicable.'

It would appear that the scenario was editted at some point, maybe by TSR or maybe by Judges Guild (although the rules are D&D specific).

So, I was trying to see if I could piece together a timeline for the development of the scenario.

At present it would appear to have been written in 1977 and early '78, playtested and amended late in '78 and 1979, and subsequently at some point submitted to TSR for possible publication (or maybe tournament approval?).

Any blanks that you could fill in would be tremendous.

Many thanks,
Ian


[quote="Elaikases
Master of the Marsh"]Sounds right. [/quote]


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Post Posted: Sat Feb 26, 2005 6:07 pm 
 

Ethesis wrote:Paul pretty much has it right. I had finally decided to just get rid of everything and give up on every seeing it published and was going to give some of it away and throw the rest of it out when a good friend suggested that I trust "storm beard" and I'm glad I did.

"Storm beard"... *chuckles*.
Strange how these things work out...

Greetings, Stephen!

Thank you for all your work and much appreciated for taking the time to visit this "pocket universe".
Am sure there's a question or five lurking for you here! :P

Best wishes,
David.


Oh, and did you ever get paid for those ideas/contributions of yours which were "butchered" in their presented forms in Blackmoor, Eldritch and the Strategic Review? Hrr.....

  


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Post Posted: Sat Feb 26, 2005 6:19 pm 
 

mbassoc2003 wrote:The copy I have of City of the Revenaunt is a photocopy of an original manuscript that Steve used to DM with, and has notes and adjustments to it in a variety of different pens.

Steve indicated that he DM'd this City as a tournament module, and as a feature City within his ongoing campaign during '78 and'79. I believe the original manuscript was passed to Mayfair Games along with a copy of the Planes of Existance manuscript (reworked), just prior to them folding. From there the original works disappear.

Does anyone know of any other existing copies of the City of the Revenaunt or Planes of Existance manusripts, either in whole or in part?

Steve recalls running the City as a tournament module in '78 or '79, but cannot recall where, or any of the players (although I have the PC sheets). Has anyone any recollection of playing or watching this module?


I was corresponding steadily with Gary through going on a mission for the LDS Church and returning to school through going to work at TSR for the summer of 1980.  I wasn't <i>definitely out of touch with Gary</i> ...

I admit, after Gary ended up in Hollywood and the Blumes took over, I was more than a little out of touch with TSR.  I was going to start working for TSR in 1982 and they sent me a rather nasty letter withdrawing that employment offer.

The original Planes of Reality documents are still missing.  I was hoping to find them in storage or to get them back from Mayfair.  So far I've had no luck.  One more copy of Mistworld has surfaced.  I'm mailing Paul my orange cover copy of Palace of the Porno Princess (ok, bad joke) and some misc. stuff one keeps around for 1E players and my first printing Player's Handbook.

If I had only known I would have made people sign more stuff ;)


Regards,



Stephen

  


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Post Posted: Sat Feb 26, 2005 6:24 pm 
 

mbassoc2003 wrote:We are trying to outline the chronology of key stages in the development of your universe (Cupric Texts, Revenaunt, Planes of Existance).

(with or without the pre-D&D element?)

mbassoc2003 wrote:For my part, I would like to establish when the D&D editing of Revenaunt took place, and whether it was TSR or Judges Guild (seeking TSR approval) that provided the editorial (I'm still hunting Gary's handwriting for comparison).

Good luck, Ian. Signatures only here, alas.

mbassoc2003 wrote:It would appear that the scenario was editted at some point, maybe by TSR or maybe by Judges Guild (although the rules are D&D specific).

Judges Guild were producing D&D material too, so that alone wouldn't have ruled it out, although the timeframe was pointing to TSR in the context you mentioned, of course.

(Got me reading back through the old Dungeoneers as well that did, Steve... :))

mbassoc2003 wrote:And comments seeking clarification, 'Further explanation needed.' and notes on the D&D rules system, 'Some form of divine intervention would be required.' and, 'Note that saving throws are applicable.'

*g*. Elaikases himself was on the "secret" random encounter table for the main campaign. Would that count?

mbassoc2003 wrote:At present it would appear to have been written in 1977 and early '78, playtested and amended late in '78 and 1979, and subsequently at some point submitted to TSR for possible publication (or maybe tournament approval?).

Cupric Text #5 (September 1977)
Image

(I like the nod to Andre Norton for her use of magic colors later on that page, Stephen!).

[quote="Elaikases
Master of the Marsh"]Sounds right. [/quote]
:) Thanks.

  


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Post Posted: Sat Feb 26, 2005 6:25 pm 
 

stormber wrote:Howdy David,


harami2000 wrote:Actually, I find myself somewhat at odds with Paul's method of stripping out the "commercial" material and dumping the rest into a mis-identified lot. (Basic research would have flagged up that it wasn't just A&E, TWH, etc., material).


Well you can't make everyone happy. My main goal was to make Steve some money for his efforts. I took a jumbled collection of papers from Steve and organized them into categories that would make Steve the most amount of money. Sure, I took the more commercial items out, those are the items that engendered bidding competition.

I
I think the collection is in the right hands, everybody's!

Listen, Steve worked at this thing for many, many years, time after time he was disappointed. Promises were made to him that were never kept. He spent a lot of time and energy on this material. The fact is, Steve has spent enough of his life on this (his words), if somone wants to they can take it up from here. It seems you guys are falling right into line - lets see if you can carry it to completion. Steve tried for over 10 years, will you?


Futures Bright,

Paul


I owe Paul a lot.  BTW, the Plane of Reality Materials have been in the hands of Mike Gunderloy and Sandy Petersen.  Too bad he got that job with iD (I'm joking, it was the best thing that happened to him in the game industry until he moved to Ensemble).

<i>(If it was previously complete to such a degree, then surely it would have been sent to Gunderloy, rather than the (Water,) Air, Earth order which seems apparent?) </i>

Well, Water made it into Blackmoor.  Air was just fun, and needed to be done.  Earth you can see parts of, on and off, with notes (and a draft on a floppy disk that Paul is still trying to recover).  Ice I did because it was fun and Fire I reworked several times, in what I hoped would be a "complete" model -- places where fire overlaps normal reality, a place that is half fire, but still recognizable (Flame Hawk, for example) and a raw, elemental themed plane of great power, but with a real identity.

As I did with a lot of things, once I got them to "proof of concept rough draft" I did some bound copies to distribute to other game designers for input.

Darn, I wish I had kept more.  Somewhere out there is the original Plane of Ice, typed in black and red ink on onion paper ... and a lot clearer to read.


Regards,



Stephen

  


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Post Posted: Sat Feb 26, 2005 6:28 pm 
 

You see that's it, Gary's involvement has been virtually erased. He lost all of his materials regarding this save his personal letters to Steve and the Plane of Earth materials included in the lot (these he turned over to Steve in 1989). Lorraine Williams ordered Gygax's office sealed and he was never able to recover any of these materials. Including the reworked Starstrands {including the entire pantheon and runic system that went with it} module. Gary and Steve believe the material was simply destroyed. Just like all of that artwork... fools.


You know, when I was told she had burned everything, I used to think that people were being allegorical and that the stuff would show up, kind of like the "elves all live in tree houses" rules an unnamed individual circulated around TSR ... sigh.


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Stephen

  


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Post Posted: Sat Feb 26, 2005 6:38 pm 
 

mbassoc2003 wrote:
harami2000 wrote:*wonders again what Gary did with Steve's Elaikases material from back in 1975/6*

I know nothing of the backstory to this discussion. I get the impression that you know more about what I have that I do. Certainly more about the genesis or it, if not the actual text.

Do you have/keep notes on your perceived chronology of those early years (and the interactions between the main players), and would you care to share them?

I've tracked down one of my discussion threads, David. Check it out.
dragonsfoot.org/forums/viewtopic.php?t= ... highlight=

I'm still searching for the others.


Following Blackmoor, I sent in a "Greyhawk" style set of materials for a supplement.  You know, monsters, character classes, treasures, etc.  Even some rather poor quality illustrations.  That manuscript disappeared.

Not much of a loss, I'm certain.

I started using the Underwood typewriter (hmm, I just threw that out in the last six months) after that point, and my writing gets easier to read.

However <i>and by someone with good spelling and grammer</I> was, in those days, a real clue that it was someone else ...


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Stephen

  


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Post Posted: Sat Feb 26, 2005 6:43 pm 
 

harami2000 wrote:
mbassoc2003 wrote:I've tracked down one of my discussion threads, David. Check it out.
http://www.dragonsfoot.org/forums/viewtopic.php?t=8672

<clip>
"I ran it as a campaign element or part, not as the heart of the campaign, if that makes sense. It made for a great brooding background element.

The backstory is that there was a city of sorcerers, someone brought the revenaunt in, they had a war and the city kicked loose from reality, taking the revenaunt with it. One of those "we had to destroy the city in order to save it" sort of things."
</clip>

*g* (*grins*). That's the one; per the "since you're now referring to material the board hasn't even seen, yet..." note at the top of the previous page.

I wish I had much more backstory to that campaign. :(
Input from Steve and the playtesters would certainly be required for that aspect, but it nestles in very neatly in the context of his ongoing development work on the Planes.

As noted before, Elaikases was Steve's early character who effectively went immortal. Gary certainly didn't approve of that "Monty Haul" (sic.) approach; and given his comments on 3e probably still doesn't!
Anyhow; Elaikases got woven in a bit into the mythology and later (*coughs* 1977) developments... kinda an overlayer on top of his original "universe" design concepts, anyhow.

Rather than old Dragons, you really need old A&Es/TWHs.
Alas, every time I made an offer to Frank for his, Paul upped it.


Elaikases started out, pre-D&D as an immortal ... and was also a character who made it all the way to level 12 or so a campaign with 95% or so attrition run by Sandy P.  

Not sure that counts as Monty Haul, since it is kind of in reverse ;)


Regards,



Stephen

  


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Post Posted: Sat Feb 26, 2005 6:43 pm 
 

Ethesis wrote:I was corresponding steadily with Gary through going on a mission for the LDS Church and returning to school through going to work at TSR for the summer of 1980. I wasn't <i>definitely out of touch with Gary</i> ...

Stephen,
I was going by your response to Jake Jaquet re. your Dragon subscription whilst you were over at TSR for your summer job (6/80)...

"2-3 years unanswered questions from TSR... Eventually I wrote Gary at home. Seems he never had received any of my letters.... As I'm back in contact with Gary..."

Indicated to me, anyhow, that the Planes back-development was your work rather than planned jointly with Gary throughout the entire period as the auction stated.
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 5943217039
"Co-written and co-designed with Gary Gygax in the late 70's and early 80's"

That was what I was trying to dig down into, anyhow...

Ethesis wrote:I admit, after Gary ended up in Hollywood

yass...
Ethesis wrote:and the Blumes took over, I was more than a little out of touch with TSR. I was going to start working for TSR in 1982 and they sent me a rather nasty letter withdrawing that employment offer.


Ethesis wrote:The original Planes of Reality documents are still missing. I was hoping to find them in storage or to get them back from Mayfair.

:( So they do still have a lot of stuff then?
Would have hoped for a more positive response to that letter you sent them...

=

Ethesis wrote:I'm mailing Paul my orange cover copy of Palace of the Porno Princess (ok, bad joke) and some misc. stuff one keeps around for 1E players and my first printing Player's Handbook.

Good grief, no another orange B3. Seems like Paul's stocking up on those from the old timers... ;)

(Are signatures optional on the other items? :))

  


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Post Posted: Sat Feb 26, 2005 7:01 pm 
 

Ethesis wrote:Elaikases started out, pre-D&D as an immortal ... and was also a character who made it all the way to level 12 or so a campaign with 95% or so attrition run by Sandy P.

*grins*. Well done!

Heh; was going by your 3/76 letter to Peggy G, without being aware the Elaikases history and Elaikases in the very next paragraph were different references.
"My character Elaikases got to be too great and so he's retired. He was a walking artifact. If Gary hasn't trashed it all, write him for the history..."

(Had also seen various other references elsewhere which kinda hinted that you'd worked him into your universal backdrop, although that would've been Elaikases(I), then?).

*wonders what happened to all those other dungeons you listed on the next page of that letter to Peggy*

Only have a few later typed pages re. your pre-D&D rune-based system, etc. (suspect the manuscripts are later, too).

Ethesis wrote:Not sure that counts as Monty Haul, since it is kind of in reverse ;)

Almost sounds as deadly as John Huckerby's(?) comment back on the forum about retiring a character who finally made it to level three; no thanks to the DM!

(On the other hand, Gary's solutions to "Monty Haul" in "Tomb of Horrors" was kinda neat, too...).

  


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Post Posted: Sat Feb 26, 2005 7:12 pm 
 

harami2000 wrote:Heh, heh... Just read some of Steve's comments on the previous page...

{clip} ...

The port to his "Shattered Norns"/RQ setting is kinda cute Shifting City -- Scenarios for Runequest Characters destined for Heroquesting .
Still have a very few bits and bobs from that here. (In addition to a few more RQ cults beyond those which were published in the Dungeoneer, I think).


Glad you like it ;)


Heather Stories

Is what got me started writing again -- I was asked to provide some Starstrands background.  The text stories are written to/for a 12 to 16 year old girl as an audience, so they aren't exactly mainstream guy writing, but they do provide a lot of background.


Shattered Norns Home Page and Index

Is what I was working on and playing with to do a campaign setting with porting it all over to RQ (back when I had given up on TSR).

Rough Draft on Nature Spirits

Is a IE style race/character class concept, as OCR ported it over (Gary's comments, being handwritten, did not OCR well).


Simple Rules is a set of rules I was playing with, on and off, since the 1970s.

/////////////////

I did my first FRPG rules in 1968 or 1969 with a setting where three planes intersected.  I was in my first year of High School at Rancho, in Las Vegas, playing board games.

I ended up at BYU.  There I sat down next to Sandy P., noticed him reading the rules to D&D, asked if I could borrow them (btw, I did not know him at the time) and then started playing in his campaign and writing Gary.

That led to contributions in The Strategic Review, Blackmoor, EWizardry, etc.

The deal was TSR would use my ideas and give me publicity and in return they would publish my planes of reality (at least the elemental planes part) the same way Jim Ward got his Gods/Demigods/Shapiros/ books published.

Everything was fine, Gary was kind enough to keep dropping supportive comments and hints, and I was getting ready to sit down and bring it altogether in 1982 when I was supposed to start work at TSR as an inhouse attorney when Gary lost control of TSR and I got told to take a hike.

After that, Judges Guild, Tri-G, Mayfair, etc., etc. all were going to publish the planes (or, in one case, a monster book of new monsters, to test the waters) and folded instead.

Finally it all ended up in a box of notes.

In that time I started college, took two years off to do missionary work, changed colleges, went to law school, got married, had some children, buried three of them, changed jobs, etc. and ended up in Dallas.

When I was contacted by Dragonsfoot.

At that time I decided it was time to just give it up.  I decided to give some of the material to a guy to post on line (a set of documents I never did find) and throw the rest out.

I'm very, very grateful I found Paul instead.

An interruption or two (my house got buglarized and a bunch of stuff was lost) and Paul took the mess off of my hands and got it organized again (instead of in large collections of envelopes labeled by concept and misc. papers, etc.) and into the hands of people who wanted it.

I can't say enough good about Paul.

If I had known ... I'm sure I'd have kept stuff I've lost, would have made more of an effort to put things into computer word processing formats, had more things bound.

I've dug up some stuff for Paul.  Sorry people hate orange, he is getting my orange princess (which I was shocked to find), some fun to play modules (which don't have much value), a collection of books that are nondescript (sure, they are worth ten dollars or so each, but not collectable) and a first edition PH that Gary signed for me before he sent it out.  I'm keeping the DMG (I always had that closer to heart) and my little brown books.  Making one more trip to the storage unit to paw through old boxes, but I think I've sent him everything.

More than willing to comment, as I have time.

And, of course, interested in feedback.

With modest corrections (such as Elaikases and his tower, which was supposed to be an FRPG setting, back when I had a magic system with 20 levels of spells -- but my system was linear while Gary's was log linear.  My 20th level spells weren't the half as powerful as Gary's 9th level spells).


Regards,



Stephen

  


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Post Posted: Sat Feb 26, 2005 7:17 pm 
 

harami2000 wrote:
Ethesis wrote:Paul pretty much has it right. I had finally decided to just get rid of everything and give up on every seeing it published and was going to give some of it away and throw the rest of it out when a good friend suggested that I trust "storm beard" and I'm glad I did.

"Storm beard"... *chuckles*.
Strange how these things work out...

Greetings, Stephen!

Thank you for all your work and much appreciated for taking the time to visit this "pocket universe".
Am sure there's a question or five lurking for you here! :P

Best wishes,
David.


Oh, and did you ever get paid for those ideas/contributions of yours which were "butchered" in their presented forms in Blackmoor, Eldritch and the Strategic Review? Hrr.....


Paid?!  What is that?

I was supposed to get paid when it all promoted my book on the Elemental Planes in '82 or so.

That never happened.

I wouldn't use the term butchered, they were edited to fit current needs.  

You need to remember that Gary Gygax was a shining star of good grammer, logical construction, proper spelling and intelligent layout.

(Last time I said that someone thought I was being sarcastic.  I"m not.  He was head and shoulders above everyone else in the industry and often working with handwritten notes that were barely legible. ).

Tim Kask, who is often seen as an evil butcher, came to Gary as someone who could help with the editing load.

Law S. was someone who really could and did.  Everyone liked Law, Tom Moldvay and Zeb Cook.  They made a great team.


Regards,



Stephen

  


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Post Posted: Sat Feb 26, 2005 7:26 pm 
 

harami2000 wrote:
Ethesis wrote:...

"2-3 years unanswered questions from TSR... Eventually I wrote Gary at home. Seems he never had received any of my letters.... As I'm back in contact with Gary..."

I


I and Gary wrote each other a lot about the planes of reality, unencumbered by other discussions, from about '74 on, resulting in the full blown outer planes system and such.  Much of what I did with the elemental planes was fill in gaps.

The idea was that they should be distinctive, real feeling, textured things.

Hope that helps.


Ethesis wrote:I'm mailing Paul my orange cover copy of Palace of the Porno Princess (ok, bad joke) and some misc. stuff one keeps around for 1E players and my first printing Player's Handbook.

Good grief, no another orange B3. Seems like Paul's stocking up on those from the old timers... ;)

(Are signatures optional on the other items? :))


Only the PH is signed, and that is an original signature from the 70s.  The extra copy stuff is all unsigned, the orange princess is not signed, etc.

I guess one could hit the Col. up for a signature now, or get Paul to sign things or .... (I'm not sure what the question means).

There are only about 2-3 "free" (that is for sale) B3s left that I know of.  The prices got some attention from old timers, all of whom are divided on whether they should sell them or hold them another ten years.  You know how that goes.

I'm kind of divided myself.


Regards,



Stephen

  


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Post Posted: Sat Feb 26, 2005 7:44 pm 
 

Last post, then I'm off to the storage unit, I've already missed getting to the post office by responding ;)

The City of the Revenaunt was an idea that I played with a lot.

I liked the idea of a city, often Tarkish, that had a ship drift into port as the result of hidden magics by one faction.  Next, you have a group of undead mongering sorcs in a power struggle.  Then they lose control.

Then the city gets blasted "destroyed in order to be saved" and the city fragment is thrown adrift, to come to rest in a wilderness.  A ruined, shifting, haunted city.

In the classic iteration, half of it is covere by fog and half by ruins.  The fog half containes the revenaunt, and the ruined half, aged and decayed magic.

Players can start working in from the corners, and, some day, perhaps, challenge the evil in the fog.

I was asked to speak on a panel on how to design scenarios and settings and I decided to use the City of the Revenaunt for an example.  I spoke on the panel, and then when it was over, we ran the setting, with people supplying their own characters or using pre-prepared characters in a two sided battle.  (The rules on surprise were hand crafted to deal with all the issues and one of the better things).

It ran like clockwork, to the delight of all, then prizes were given up, I collected two of the copies to go with my original and went home.

Later it was suggested that the setting would make a good module for publication.   I sent in a copy and it came back with some editing, but then the time passed for my being publishable.  

Then it sat in a box.  I only thought I had one copy left when I mailed them to Paul.

Which brings up a point.

What I did was take all my boxed notes, some that were in folders or otherwise around, and a collection of envelopes (12x9 inch envelopes that I had used to send copies of the elemental planes around).  I also gave Paul the various copies I had of "proof of concept" drafts.

He arranged it all for auction.

Much of what I had kept were scattered sheets.  One here, one there, that I felt were important if I ever wanted to try to recreate and redraft things.

Guess that can look disorganized -- it was.

In addition, I used different house rules from time to time.  I have to admit that I find it easy to translate between rules sets.  RQ to D&D for example.  Or Cathay to 1E (Cathay is a high powered, but high fatality, OD&D varient.  Fighters, for example, have "spell tables" for various moves.  So do ninja/thieves.  Clerics work with spell points and access to all prayers if they have the holiness left to invoke them.  Mages are actually the weakest class.  Kind of fun, though I did not design much for it, I did write up the Stormwalkers for that format).

I had a series of shapechangers that were tied to various avian races and elements.  Halcyon.  Fire Hawks/Phoenix.  Star Falcons.  etc.  Much of that is lost or scattered.

One thing I did was not keep copies.  If I mailed stuff to Paul, I didn't think it was fair to have a copy so that it might surface later.

I also tried to send him everything (in terms of notes) other than RQ related material.  RQ doesn't really seem to grab anyone on the Acaeum and it bores Paul (he is very polite, but it doesn't stir any passion in him -- not that I blame him.  Otherwise I'd be sending him misc. correspondence and stuff from that era).  

I really appreciate all that he has done and if I find any more things, plan to send them to him.  (No, not my third printing OD&D books or supplements, and not the first printing DMG -- those I'm keeping as a part of my life).

Hope that makes sense.

Now, if I can only get Paul Jacquays and Sandy to send stuff to Paul, then you would see some auctions.


Regards,



Stephen

  


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Post Posted: Sat Feb 26, 2005 7:53 pm 
 

Howdy Steve,


Gosh Steve, I only gave you the link here an hour ago. I go to mass and return to find all these good posts! You've been busy!

Glad you came to visit here! Thanks!


Futures Bright,

Paul


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Post Posted: Sat Feb 26, 2005 8:06 pm 
 

Howdy,


Ethesis wrote:Last post, then I'm off to the storage unit, I've already missed getting to the post office by responding ;)


You guys!

Ethesis wrote:I also tried to send him everything (in terms of notes) other than RQ related material. RQ doesn't really seem to grab anyone on the Acaeum and it bores Paul (he is very polite, but it doesn't stir any passion in him -- not that I blame him. Otherwise I'd be sending him misc. correspondence and stuff from that era).


What you have RuneQuest stuff? I love RuneQuest stuff. :D

Ethesis wrote:I really appreciate all that he has done and if I find any more things, plan to send them to him. (No, not my third printing OD&D books or supplements, and not the first printing DMG -- those I'm keeping as a part of my life).


Ah, I was wondering which way you'd go on the woodgrain. Good decision. There are plenty of other good things to auction. I too still have my first DMG, that book is somehow very important to me.

Ethesis wrote:Now, if I can only get Paul Jacquays and Sandy to send stuff to Paul, then you would see some auctions.


Yes my conversation with Paul Jacquays made that very clear. It would be another great Collector's Trove Presents... auction!


Futures Bright,

Paul


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Post Posted: Sat Feb 26, 2005 8:22 pm 
 

stormber wrote:
Ethesis wrote:I also tried to send him everything (in terms of notes) other than RQ related material. RQ doesn't really seem to grab anyone on the Acaeum and it bores Paul (he is very polite, but it doesn't stir any passion in him -- not that I blame him. Otherwise I'd be sending him misc. correspondence and stuff from that era).


What you have RuneQuest stuff? I love RuneQuest stuff. :D

There's a small stack of it here in the various mss., Paul. ;)
Have been referring to it since the third page of this thread (and not just in the context of what was printed in The Dungeoneer).

More would certainly be much appreciated, though; and in terms of the "mainstream" material, too...
Please just send it direct since I can't possibly outbid the RQers on eBay! 8O *jk*
(that latest mass Wyrm's Footnotes auction was fun...)

===

Heh, heh. I've now got five posts to reply to. Just as well it's nearly 1.30am! [edit: 1.45am and brain did not work first-time, on the above; maybe not second time, either...]

bfn. David :)

  
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