improvstone wrote:You could try it .... it has worked before
Thanks for all the info guys . As he bought these directly from Bob Blake at a GenCon convention(he said the year after they were originaly played) I would have to say that they are pre-publication versions of the red and green cover copies. I think the red and green cover versions were printed in Valpraiso Indiana. These are copies he probably made himself and sold these before the actual publication copies. Maybe I can track down Bob Blake somehow and get confirmation directly from him. Anyone out there know Bob ?
I'd heard that Bob died about two years ago, unfortunately. Foul
I compared my copies with the ones on the Non-TSR list. My copies look like the red cover first page scan. Mine were never punched and are not copies of a punched version. Also mine look alot clearer than the scans posted. I think these are copies he sold before he published the Red or Green covers. I would imagine the first editions were the actual tournament modules played at GenCon IX making my versions possible pre-pubs to the Red and Green covers(the same way that the R series pre-pubs worked). I could be wrong and if what Foulfoot says is true the world may never know .
invincibleoverlord wrote:Mine has no cover. It may or may not have ever had a cover. It's bound with three staples where's the pics on the After-glow show two holes punched and held together with those press down pins (I don't know what you call them). It's also 31 pages not 50 like his eBay description. It also has no page numbers all printed on one side. Page 1. looks just like this pic except bound with three staples--http://www.stud.uni-hamburg.de/users/af ... 1_page.jpgPage 2. list of spellsPages 3 -- 5. 5 nameless pre-generated characters. Looks as though there meant to be cut out and passed out to the players.Pages 6 -- 8. the scenario for the adventure.Page 9. materials list / what you need to play, the D&D box set and Grayhawk supplement are both mentioned.Pages 10 -- 11. designers notes -- talks about the troubles of creating a tournament D&D game, and how the module was play tested at Gen-Con. Nice Stuff!Page 12. available equipment for the players.Pages 13 -- 17. rules for D&D tournament playPage 18. map of the dungeon.Pages 19 -- 27. room number descriptions.Page 28. hit sheet, for keeping track of monsters and PC's hit pointsPage 29. notes on rule changes for spells.Page 30. scoring sheetPage 31. time recording sheet.
invincibleoverlord wrote:McDuff tell us what you know about the module.