darkseraphim wrote:Speaking of puzzle dungeons, it's worth noting Greenwood's Assassin Run (#64?) was later re-used in an official module. Who can name it?
darkseraphim wrote:In my campaign, every world on the Prime Material (and several lower planes) had an identical hut, with the identical door as the multiple gateways. The place was sacrosanct - no violence could be committed by anyone, unless Baba Yaga decided she wanted to eat someone. Usually the "maidservant" (a shapeshifted Type V demon) would be there. You would walk in, sometimes brushing shoulders with a lich that just entered from another world to seek advice on longevity, or a ki-rin coming to bargain for the life of a kidnapped servant. It made a great beginning point for starting high-level adventures - Baba Yaga became a major NPC, because sometimes the legends the PCs needed to start a quest were locked away in her mind. Grisly side-quests and disturbing "prices" were to be had before every such adventure. The PCs loved her, but they were always too freaked out to even think of exploring the hut.
dzubak wrote:Traveller,Quest for the Midas Orb was published in issue #61. It has some decent rooms and encounters but I was a bit let down by the conclusion of it.Interestingly, and don't ask why, I ran this once as an underwater adventure...again, don't ask why.Fedifensor was published in issue #67 and is a great adventure. The Dragon#67 also included a large article on the astral plane. A very good issue indeed. I've never had the pleasure of playing or DMing this one but it is on my dream list. Fedifensor was nice, and while running it one of my gamers pulled one of the best surprise tactics that I've ever seen and that my gaming group still talks about to this day. Add to this fact the guy was a stoner and probably wasted when he did it makes it even more incredible. I'll get to it later when I review this module.Bbarsh,The module with the magic spear and the plague is Citadel by the Sea from issue #78. A great low level (1-2) adventure pitting the players against a small clan of orcs who have penentrated an old fortress in search of the magic spear that is a bane to elvenkind. An absolute classic. I'll review this one later.Some of my other favorites Dragon adventures include:Wandering Trees(#57): a mid-level adventure that has the party exploring an ancient druidic ruin that was wiped out years ago by a barbarian horde. A truly great adventure that includes a large wilderness area and with many encounters (in addition to the extensive ruined complex).Good outdoor run for druid characters who are always bitching about not being able to use their powers (yes my group had one).Chagmat (#63): another good low level adventure that I've run multiple times. Using a cliched plot hook (rescue missing villagers), the adventures travel to an old dungeon in a mountain to combat an old foe (humaniod spiders) that terrorized the region decades prior. I enjoy it because there are some good encounters, the finale is a good battle and the new monster is pretty cool.The humanoid spiders were a very cool villain, and being as they weren't in the Monster Manual a good surprise to use agains players (who as everyone knows who gamed back then, had the MM memorized front, back and sideways).Into the Forgotten Realms (#95): a really mid-level good dungeon crawl into an old wizardry school, althougth it contents plot elements specific to the Forgotten Realms and the final encounter could easily result in a TPK. If the party doesn't panic and try to fight the senile Lich, it can be a really, really funny (yet suspenseful) encounter, with lots of roleplaying. Aesirhamar (#93): a high level adventure that takes the party to the outer planes (where the Norse gods reside) in search of a rogue giant with a powerful hammer. I liked it because it added a new element for the players to experience.Never ran this one...Ruins of Andril (#81): a mid/high-level desert adventure that involves the adventures finding an egyptian temple that is only appears once a year (or so) and sinks back into the sand after a day.Another classic, I'll review it later.Halls of Beoll-Dur (#41): classic dungeon crawl into a dwarven temple complex. I just loved the maps.
dzubak wrote:Traveller,Quest for the Midas Orb was published in issue #61. It has some decent rooms and encounters but I was a bit let down by the conclusion of it.
Fedifensor was published in issue #67 and is a great adventure. The Dragon#67 also included a large article on the astral plane. A very good issue indeed. I've never had the pleasure of playing or DMing this one but it is on my dream list.
Bbarsh,The module with the magic spear and the plague is Citadel by the Sea from issue #78. A great low level (1-2) adventure pitting the players against a small clan of orcs who have penentrated an old fortress in search of the magic spear that is a bane to elvenkind.
Some of my other favorites Dragon adventures include:Wandering Trees(#57): a mid-level adventure that has the party exploring an ancient druidic ruin that was wiped out years ago by a barbarian horde. A truly great adventure that includes a large wilderness area and with many encounters (in addition to the extensive ruined complex).
Chagmat (#63): another good low level adventure that I've run multiple times. Using a cliched plot hook (rescue missing villagers), the adventures travel to an old dungeon in a mountain to combat an old foe (humaniod spiders) that terrorized the region decades prior. I enjoy it because there are some good encounters, the finale is a good battle and the new monster is pretty cool.
Into the Forgotten Realms (#95): a really mid-level good dungeon crawl into an old wizardry school, althougth it contents plot elements specific to the Forgotten Realms and the final encounter could easily result in a TPK.
Aesirhamar (#93): a high level adventure that takes the party to the outer planes (where the Norse gods reside) in search of a rogue giant with a powerful hammer. I liked it because it added a new element for the players to experience.
Ruins of Andril (#81): a mid/high-level desert adventure that involves the adventures finding an egyptian temple that is only appears once a year (or so) and sinks back into the sand after a day.
Halls of Beoll-Dur (#41): classic dungeon crawl into a dwarven temple complex. I just loved the maps.