BaconTastesGood wrote:Out of curiousity, what module(s) do you feel are the "best" -- not personal favorites (which invariably include things like S or A series, or, of course, B1/B2), which tend to have nostalgia mixed in -- the ones that had a really good narrative element that would hold up, say, as a piece of fiction?Which module do you feel was just absolutely horrible in terms of narrative, i.e. it could have been manufactured with just random tables and geomorphs?
frankfromgermany wrote:Ravenloft spawned a whole setting. It`s one of the best.
BaconTastesGood wrote:frankfromgermany wrote:Ravenloft spawned a whole setting. It`s one of the best. Does anyone know of a good site with a summary of all the TSR campaign settings? So far if I want to learn about one I have to read up reviews on rpg.net or somewhere similar, but I'm more looking for are interesting "executive summaries" of the different ones. Many interesting sounding settings (SpellJammer, etc.) came out after I had stopped tracking RPGs. I'd love to get caught up without having to read about 3000 pages of material =)
harami2000 wrote:Easy.ST1.Sell it and buy all the rest. I'm well stretching the definition of module, of course (and a few of the other picks here are series, anyhow), but for a modicum of imagination and a browse through a few of the original paperbacks, a copy of Lankhmar is fairly good value for money. What's that, $1 for a "reading copy"? Easily worked a few sponsored 24+ hour RPs around that core setting.(*nods to Mike B.'s comments*)
Deadlord36 wrote:I think T1-4 has a book about it. I know D1-3 does, as does S2.