Deadlord36 wrote:Exactly. There is nothing wrong with a mage using a bow in desperation, but there IS something wrong when he can be proficient in it.
(Why on earth would your fighter WANT to sit at a door playing with tumblers when he can just bash it in?) based on character class and desire.
bbarsh wrote:Umm...I was being sarcastic about the lock picking thing...Just pointing out the rational that was used to say a wizard who watched his fighter pal use could do the same.And then there was the old standard..."these are not rules, just guidelines" Follow the yellow brick road munchkins, because that one leads to munchkinville.Sure, some rules can be adjusted to fit a specific situation, but the point of having rules is to set a parameter. Parameters can bend from time to time, but what I am seeing is downright destruction. I have no problem with people changing rules and having fun...that is what it is all about. But don't come to me and say your playing "X" game. Home rules of "X" game, maybe. But when I see Clerics swinging swords, magic users blasting away with crossbows, etc...it is not AD&D.
Deadlord36 wrote:PM? Just post it. That is what a forum is all about.I didn't see anything to take offense over in your post.
bbarsh wrote:I have no problem with people changing rules and having fun...that is what it is all about. But don't come to me and say your playing "X" game. Home rules of "X" game, maybe. But when I see Clerics swinging swords, magic users blasting away with crossbows, etc...it is not AD&D.
darkseraphim wrote:you. Gripe about the other versions, but don't proselytize.
darkseraphim wrote:>>>The problem lies in the fact ...Yup ... and that's why I make a concerted effort to sell AD&D 1st Edition modules with passion and sincerity, and why I sneak a free 1st or 2nd AD&D item into virtually every 3.0 and 3.5 package I ship. At the very least, I want them to see the flavor the early editions provide, and to grab adventure hooks for their own games. I'm 100% for spreading the good word without forcing people to like what I like. On 3.5, it is very technical and difficult to grasp at first. The first time I read through the attack of opportunity rules I checked to see if my brain had slid out onto the floor. But I've seen an amazing overlap in young gamers between 3.5 and Magic the Gathering - both highly technical games where rules lawyering is a competitive sport. The similiarity in art is intended to draw these people in. Also, teens that like highly technical fantasy vidgames like Final Fantasy Tactics and Tactics Ogre are catered to as well ... you can see that in the print ads in current vidgame magazines. Check them out sometime - "We invented god mode." "We gave boss monsters their first job." Etc. There is a direct, concerted effort to link the appeal of videogames to the appeal of 3.5. It's not accidental or imagined. *dig, dig*D&D Invented Godmode? | gamegrene.com
bbarsh wrote:I think 3+ is all about the characters. Everything in the rule system is based on the PCs. They have become the storyline. Maybe not in every case, but that is where the rulebooks center their focus. That is how the game has changed. And quite possibly the players, too. I guess this fits the DarkSeraphim line of thought, to some degree.
stormber wrote:Howdy All,bbarsh wrote:I think 3+ is all about the characters. Everything in the rule system is based on the PCs. They have become the storyline. Maybe not in every case, but that is where the rulebooks center their focus. That is how the game has changed. And quite possibly the players, too. I guess this fits the DarkSeraphim line of thought, to some degree.Exactly, players have become the main focus of support and DM's have been dropped as the most important aspect of the game. Why? There are more players to spend money than DM's. Sad, really. The DM used to be king, no DM, no game.Heck, they even stopped making modules for the game. Gave it all over to the poorly regulated quality of the unwashed, d20-license, masses.Futures Bright,Paul