As with missile fire, it is generally not possilbe to select a specific opponent in mass melee. If this is the case, simply use some random number generation to find out which attcks are upon which opponents, remembering that only a certain number of attacks can usually be made upon one opponent. . .
Shingen wrote:Since it takes about 13 encounters to gain a level on the average, and there are maybe 4-5 encounters in a game, a charcter levels up maybe once every 3-5 games or so. Even at 2 games to a level, the player would take 20 sessions to reach level 10. At that point, encounters become more difficult and slow, maybe 2-3 encounters a game. So you are looking at about 40 game sessions to get to level 20. This spell would require you to be somewhere in the as-yet-unseen and never acknowledged 50 levels range, meaninf it would take, roughly, 400 sessions or so to get there. Even then, success is not assured. It requires over 3 million gp, 150,000 xp, and 76 days of work to set it up.
slydeshadowdart wrote:Shingen wrote:Since it takes about 13 encounters to gain a level on the average, and there are maybe 4-5 encounters in a game, a charcter levels up maybe once every 3-5 games or so. Even at 2 games to a level, the player would take 20 sessions to reach level 10. At that point, encounters become more difficult and slow, maybe 2-3 encounters a game. So you are looking at about 40 game sessions to get to level 20. This spell would require you to be somewhere in the as-yet-unseen and never acknowledged 50 levels range, meaninf it would take, roughly, 400 sessions or so to get there. Even then, success is not assured. It requires over 3 million gp, 150,000 xp, and 76 days of work to set it up. For those of you that still don't realize what is wrong with 3x, read that again. There isn't a more perfect example of why I don't play them, than this quote right here.And for the satirically impaired: That entire post screams munchkin. Look harder. Look again. (Oh, and this isn't meant as a personal attack. I would have attacked it no matter who tried to defend munchkinism with... more munchkinism.)
darkseraphim wrote:Which I think is more akin to PlayStation or Diablo than D&D.
darkeraphim wrote:game was clearly designed after a huge amount of player and DM feedback was received. But since players outnumber DMs, the designers seem to have focused too strongly (much too strongly) on player empowerment.
Ralf Toth wrote:I really think Kent hits the bull's-eye with this remark. Like 1st Edition AD&D focussed too strongly on the DM, because Gygax wanted it so, today it's exactly the other way round. I think most people complaining about 3.0/3.5 are DMs. I believe that 2E AD&D, with all its flaws, is the most balanced of the three game systems.
Shingen wrote:Cool. I understand that making charcters different isn't all stats and whatnot, but you can equally see my point, right?I hope you do try 3e, and use whatever mods you deem necessary. If you don't like it then, I can understand and respect that. But, then again, you may be surprised.