module code meanings??
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Post Posted: Mon Jan 24, 2005 4:25 am 
 

Just a little tidbit - I noticed that the Ruins of Myth Drannor box set has an FRX1 on the top right corner of the Monstrous Compendium sheets.

I believe that this was one of the first second ed. Forgotten Realms box sets (maybe just after Menzoberranzan?).  It appears that TSR may have been intending to start a product code line of FRX (Forgotten Realms BoX maybe?).  What would have been next?  FRX2 Elminsters Ecologies, FRX3 Ruins of Undermountain?


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Post Posted: Mon Jan 24, 2005 4:47 am 
 

they ran out of number on FR so put an X on just to confuse everyone that little bit more? :)



  

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Post Posted: Fri May 04, 2007 7:51 pm 
 

I was working on putting some OA modules up for action when I noticed an interesting discrepancy in OA6 and OA7.

The production year listed for OA6 is 1990 and the year listed for OA7 is 1989.

Does any body else have this also? Which years are correct? These are both noted as being the first 2nd Edition Orental Adventure module set in Kara-Tur in the forgotten Realms.

Note: OA5 is also set in KTFR


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Post Posted: Sat May 05, 2007 12:48 am 
 

Kosh Vorlontay wrote:I was working on putting some OA modules up for action when I noticed an interesting discrepancy in OA6 and OA7.

The production year listed for OA6 is 1990 and the year listed for OA7 is 1989.

Does any body else have this also? Which years are correct? These are both noted as being the first 2nd Edition Orental Adventure module set in Kara-Tur in the forgotten Realms.

Note: OA5 is also set in KTFR


I did check here: This Personal Web Pages (PWP) site has been discontinued so it would appear to be right.

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Post Posted: Sat May 05, 2007 2:24 am 
 

Plaag wrote:
I did check here: This Personal Web Pages (PWP) site has been discontinued so it would appear to be right.

ShaneG.


Did that too. Question is whether it is correct or not. Kind of wierd that the OA7 would come out before the OA6 so it must be a typo error.


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Post Posted: Sun May 06, 2007 3:46 pm 
 

It could simply be that OA6 was unexpectedly delayed somehow during production (editing, etc.) and didn't get into publication until after OA7 was released.

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Post Posted: Sun May 06, 2007 5:06 pm 
 

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Post Posted: Sun May 06, 2007 6:25 pm 
 

ST1 was the Post Code of the Stoke-on-Trent Garden Festival.

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Post Posted: Wed Dec 21, 2016 6:35 pm 
 

Bumping an old thread to bring some additional discussion from ScottyG's board to here:

foster1941 on Doomsday Games wrote:I like that The Land Beyond The Magic Mirror's original module code designation was "GC S8/X2," indicating presumably that it's the second extradimensional level (Dungeonland presumably being the first) reached via dungeon level S8 in Greyhawk Castle. It's too bad they dropped that and went with the "EX" code instead.


I wonder if there were alternate codes at some point for other early EGG modules like S1, S3, G1-3, D1-3, or others planned for other early tourneys, RJK modules, etc.?  Here are the ones I'm aware of:

GC S8/X1 --> GC1 Dungeonland --> EX1
GC S8/X2 --> GC2 Land Beyond the Magic Mirror --> EX2

WG1 Village of Hommlet --> T1
WG2 Temple of Elemental Evil --> T2 --> T1-4

WG3 Lost Caverns of Tsojcanth --> S4
WG4 Forgotten Temple of Tharizdun
WG5 Mordenkainen's Fantastic Adventure
WG6 Isle of the Ape


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Post Posted: Thu Dec 22, 2016 1:33 am 
 

lawrenson wrote in module code meanings??:ST1 was the Post Code of the Stoke-on-Trent Garden Festival.

Cheers,
Malcolm


Interesting.  Hadn't picked up on that correlation before.  Thought that ST1 code was derived from "Steam Train Adventures", perhaps in reference to the railway and trains that are in the park.  Either way it explains the code.

  


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Post Posted: Mon Jan 09, 2017 3:27 pm 
 

grodog wrote:I wonder if there were alternate codes at some point for other early EGG modules like S1, S3, G1-3, D1-3, or others planned for other early tourneys, RJK modules, etc.?  Here are the ones I'm aware of:

[snip]
WG3 Lost Caverns of Tsojcanth --> S4


Newly-discovered info shows the flow for S4's module codes to have changed several times:

1. The Lost Caverns of Tsojconth (original MDG tourney 1976) -->
2. WG II The Lost Caverns of Tsojcanth (1979 letter from EGG to RJK) -->
3. S5 Lost Caverns of Tsojcanth (from Polyhedron #2, Autumn 1981) -->
4. WG3 The Lost Caverns of Tsojcanth (1983 Greyhawk Boxed set) -->
5. S4 The Lost Caverns of Tsojcanth (final)


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Post Posted: Mon Jan 09, 2017 4:59 pm 
 

I can dig up one or two more, with citations, hopefully tonight. Does it matter that they're not Gygax or Kuntz modules? For example, I believe UK1 was slated as an F or S or U module at various points.


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Post Posted: Mon Jan 09, 2017 5:55 pm 
 

Guy Fullerton wrote in module code meanings??:I can dig up one or two more, with citations, hopefully tonight. Does it matter that they're not Gygax or Kuntz modules? For example, I believe UK1 was slated as an F or S or U module at various points.


No, I was thinking generally (although I'm most personally curious about the EGG/RJK modules, of course!).


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Post Posted: Mon Jan 09, 2017 10:32 pm 
 

I thought I knew of multiple re-codings mentioned in Players Association News, but it looks like it was only UK1.

PAN #5 (Nov 1981) p 8: The Modules list shows F1 Beyond the Crystal Cave.

PAN #6 (Jan 1982) p. 2: Just after the New Products section's mention of the newly released U1 The Sinister Secret of Saltmarsh is: "Following U1 in 1982 will be F1 (or S5 or U4), called - Beyond the Crystal Cave. This is another British product and is, again, for thoughtful players. You may find that it is a little different to most modules you have played in!"
p 12: The Modules list shows S5 Beyond the Crystal Cave.

You can see the aforementioned two Modules lists here:
Players Association News (Issue 5 - Nov 1981) | Image  | RPGGeek
Players Association News (Issue 6 - Jan 1982) | Image  | RPGGeek


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Post Posted: Tue Jan 10, 2017 11:47 am 
 

Thanks Guy.  There are probably additional alternate codes listed in the Dungeon Hobby Shop catalogs, too, come to think of it....


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Post Posted: Tue Sep 15, 2020 8:05 pm 
 

FoulFoot wrote in module code meanings??:Probably not in the FAQ -- but I'd certainly consider a separate page, probably in the library section.  That should take all of five minutes to complete... and I think I'll do that right now.


Did you ever end up building a page listing the history of the module code changes, Scott?

The codes came up at Grognardia yesterday:  GROGNARDIA: T2, Castle Greyhawk, and More

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Post Posted: Sun Oct 11, 2020 4:31 pm 
 

Now you all understand the pain that I went through attempting to codify the database when I was working on The Collector's Database. It was a NIGHTMARE to try to figure out how to put item codes together.

  
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