Developed for use with Dungeons & Dragons Expert Set.
X1 Isle of Dread by David Cook and Tom Moldvay
X2 Castle Amber by Tom Moldvay
X3 Curse of Xanathon by Douglas Niles
X4 Master of the Desert Nomads by David Cook
X5 Temple of Death by David Cook
X6 Quagmire! by Merle Rasmussen
X7 War Rafts of Kron by Bruce Nesmith
X8 Drums on Fire Mountain by Graeme Morris and Tom Kirby
X9 Savage Coast by Merle and Jackie Rasmussen
X10 Red Arrow, Black Shield by Michael Dobson
X11 Saga of the Shadow Lord by Stephen Bourne
X12 Skarda's Mirror by Aaron Allston
X13 Crown of Ancient Glory by Stephen Bourne
XL1 Quest for the Heartstone by Michael Gray
XSOLO Lathan's Gold by Merle Rasmussen
XS2 Thunderdelve Mountain by William Carlson
Modules X4, X5, and X10 form the "Nomad" subseries. Module X8 misspells the author's name
on the cover (and Graeme remains unamused). It was first used as a
tournament adventure at GamesFair 1981 in the UK (where it was
titled "TEKI-NURA-RIA: The Mountain of Death"). Module X10 is also compatible with the
AD&D BattleSystem rule set (as
well as its D&D equivalent, WarMachine), and includes cardboard
counters. Modules X10 and X13 are
"bridge" modules between the Expert
and Companion rule sets. The
working title for X11 was "Blackheart". Module XL1 was produced to promote a
line of action figures. Interestingly, the map on the inside cover has
the compass rose pointed east, instead of north; this can cause quite a bit
of confusion when reading the room descriptions (thanks to Neville
Ridley-Smith for this info). The series "XL" is an abbreviation of "eXpert
Licensed". Module XS2 is actually an abbreviated
code for "XSOLO2"... it's a solo adventure.
The first three modules in this series (X1,
X2, and X3) have distinguishable printings. X4 and
X5 also
have two "printings", differing only in the presence of a cardboard header.
X1 is also the only module, aside from the "monochrome" modules, that
TSR produced in the U.S. with two separate covers (reason unknown).
The contents in both cases are identical, with a few exceptions as noted
below.
X1 Isle of Dread |
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First (1980): Dark blue cover,
Jeff Dee artwork. ISBN on back cover bottom left. "A
Wilderness Adventure for Character Levels 3-7" is printed on two lines,
top of the front cover. "All Rights Reserved" is the last line of
text on the front cover (repeating itself). This is the first
color-covered module produced by TSR, and was included in the First print
of the D&D Expert Set (it was
also sold separately, i.e. shrinkwrapped, and is considerably rarer in
this condition). Note: On all copies we have spotted,
the module booklet is copyright 1981, and has a "9034" module code
in the lower right (9034 is assigned to B2 Keep on
the Borderlands). The cover, however, shows the correct
copyright (1980) and code (9043). We'd like to hear from anyone who
has a booklet that is copyright 1980, and if so, what module code
it shows.
Second (1981): Dark blue cover (though a lighter-toned cover is also fairly common; thanks to Dave Aho for the scan!),
Jeff Dee artwork. On the lighter-toned copies, only the ISBN is on back cover bottom left; the darker-toned copies
have both ISBN and Product Number on the back left. "A
Wilderness Adventure for Character Levels 3-7" is printed on one line, top
of the front cover. The repeated "All Rights Reserved" (see above)
has been removed. This print came bundled with the Second print of
the D&D Expert Set, and was
also sold separately. The discrepancy mentioned above ("9034" code,
1981 copyright) is sometimes present with this print as well. (Thanks to Dave Aho, Matthew Foster, Curt Gould, Dan Harshman, John Justice, and Luca Lettieri for this info).
Third: Dark blue cover, Jeff Dee
artwork. ISBN and Product Number on back cover bottom left. "A
Wilderness Adventure for Character Levels 3-7" is printed on one line, top
of the front cover. This print came bundled with the Third print of
the D&D Expert Set, and was
also sold separately.
Fourth (1983): Red cover, Tim
Truman artwork. It was bundled with the Fourth and Fifth prints of
the Expert Set. Front
cover layout is completely rearranged, in line with the current TSR module
style. Several monsters have been changed/excised, to conform with
what monsters are available in the
Basic and Expert sets
(for instance, the three sharks in the temple were changed to crocodiles).
Also, as contributor Brett Altschul writes, "there is a glaring error on
the maps, specifically the outtake diagram next to the map of the first
floor of the temple. The diagram is a sketch, showing how an arched
passage leads under the face set in the middle of the wall of the main
chamber. This printing lacks the sketch (present in the first three
printings above). As a consequence, it appears that the dungeon
chambers are completely inaccessible!" (thanks to Brett Altschul for this
info).
X2 Castle Amber |
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First (1981): ISBN (only) on
back cover bottom left. Second: ISBN back cover bottom
left, Product Number back cover bottom right.
X3 Curse of Xanathon |
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First (1982): TSR Face logo. Text in top border ("X3 Adventure Module For Characters Levels 5-7")
is in light blue ink, which doesn't contrast well with the dark blue border itself.
Second: TSR Face logo. Text in top border is now white. Otherwise identical to First print (thanks to Michael Dann for this info).
Third (1982+): Angled TSR logo. Text in top border is white. Booklet cover also has the
new Angled TSR logo; unknown if there's any internal differences.
Fourth (1982+): Identical in all respects to the Third print, but affixed with a blue cardboard header on top of the module,
with the D&D logo and some other advertising. Note that without the header, this print would be indistinguishable from the
Third print. Further info on header modules is here.
X4 Master of the Desert Nomads |
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First: Angled TSR logo.
Second: Identical in all respects to the First
print, but affixed with a cardboard header on top of the module,
with the D&D logo and some other advertising. Note that
without the header, this print would be indistinguishable from the
First print (thanks to Michael Deaton for this info). Further
info on header modules is here.
X5 Temple of Death |
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First: Angled TSR logo. Second: Identical in all respects to the
First print, but affixed with a
cardboard header on top of the module, with the D&D logo and some other
advertising. Note that without the header, this print would be
indistinguishable from the First print (thanks to Michael Dougherty for
this info). Further info on header modules is
here.
X6 Quagmire! |
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X7 War Rafts of Kron |
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X8 Drums on Fire Mountain |
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X9 Savage Coast |
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X10 Red Arrow, Black Shield |
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X11 Saga of the Shadow Lords |
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X12 Skarda's Mirror |
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XL1 Quest for the Heartstone |
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XSOLO Lathan's Gold |
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XS2 Thunderdelve
Mountain |
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Thanks to Leonard Riotto for the scan of
X6, Richard van Tol for the
scan of X7, and to
Adrian
Newman for scans of X4, X5, X9, and X10.
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Isle of Dread (1st) |
Isle of Dread (2nd-3rd) |
Isle of Dread (4th) |
Castle Amber |
Curse of Xanathon (1st) |
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Curse of Xanathon (3rd) |
Master Desert Nomads |
Temple of Death |
Quagmire! |
War Rafts of Kron |
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Drums on Fire Mountain |
Savage Coast |
Red Arrow, Black Shield |
Saga of the Shadow Lord |
Skarda's Mirror |
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Crown of Ancient Glory
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Quest for the Heartstone
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Lathan's Gold
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Thunderdelve Mountain
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Though current auction prices do not reflect
it, the Fourth (last) printing of X1 Isle of Dread, with the red
cover, is substantially more rare than its earlier-print brethren. Rarity increases with module X6 and
later, due to shorter print runs (with the exception of X13 Crown of
Ancient Glory, which was apparently over-printed... copies were
available from the Wizards of the Coast website well into the new millennium). X10 Red Arrow, Black Shield fetches
perhaps the highest amounts of any of the X modules. It is a thicker
module, and more susceptible to damage than its brethren, as well as being
compatible with BattleSystem
rules (typically, anything having to do with
BattleSystem goes for high
prices). Of all the X-series, X12 Skarda's Mirror is perhaps
the most difficult to find.
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