jamesmishler wrote:Well, we never got to see the original office, which was at Bob's first house. Nor the second office, which Bill Owen mentioned was in a small strip mall and was now a travel office. Both of those offices were during the "PO Box 773" days.We got to see the office at 1165 N. University Ave. That one is today a YWCA annex office. I took a picture of that office.We also got to see the big office at 1221 N. Sunnyside Rd; once in the boonies, today it is on the verge of the suburbs. It is also a church! I got a picture of this office, too.We passed by Bob's last home, at 1737 North Walnut Grove Avenue, where he had his office until his cancer struck. This home was also the office of Group One back in the day; it had belonged to his sister Debi and her husband, Marc Summerlott, though they sold it some time ago (or so I understood from Bob, who was renting the house). SNIPI will be sending both pictures to Plaag to be put up on the JG subweb.
Bob and others came up to play games here several times in various empty shops or the basement since 1999...
Plaag wrote:Yeah, Bill's a great guy to talk to about Judges Guild's past.Bill would you be fine with having a forum thread started where people can ask questions? You can participate as often as you wish, but I thought to ask before I create it.ShaneG.
Badmike wrote:That was a great read. Just thinking about having an ENTIRE SHOP in a mall to game in, wow that would have been the greatest thing in the world when we first started. All our games were on the kitchen table in my parents house, really cramped our style. Very good info; I don't know if my memory is that good about my gaming group!Mike B.
FormCritic wrote:How did you first meet Bob?
robertsconley wrote:Bill,I done some cartography of my own and for some of the JG Revival projects (The three goodman games modules)I am curious about a couple of things. I know they are detailed but anything you remember would be cool. Was campaign map one (City-State) done earlier as sort of a prototype. It is a slightly different style?Also the Campaign Map One is "shifted" down a hex. If you put every other map together they will line up by the same rules (52XX overlapping 01XX) except for map one. How was the original maps made? I think they looked like zipatone or one it's competitors. Some of the symbols (like mountains and hills) look hand drawn but there are so many to reproduce. I was able to track down a CD from letraset that has scan of their transfer what I am able to reproduce much of the old look.Finally how did you setup the maps. By this I mean there were designed to interlock. Did you have a master to work off and sectioned it? Or each map draw by eyeballing a smaller scale map.I know this is some old stuff but anything you can shed on this would be appreciated. SNIPPED RESTEnjoyRob Conley
robertsconley wrote:Bill,I done some cartography of my own and for some of the JG Revival projects (The three goodman games modules)MIDDLE SNIPPEDHere some of the work I done over the years. .My own interpretation of the City-State Map for my own Majestic Wilderlands.http://home.earthlink.net/~wilderlands/Map_Key.jpgMap 19 which I drawn to be north of Map 5 (Valon) This is meant for the Boxed Set Wilderlands of High Fantasy. Meant to emulate the full Judges Guild Style. Still trying to figure out how to draw the coasts like in the original. http://www.ibiblio.org/mscorbit/beta/ca ... ap19lg.jpgA map of the Ghinor/Southern Reach done in Harn Style for my own Majestic Wilderlands.http://www.ibiblio.org/mscorbit/beta/Ca ... Ghinor.jpgSome half done maps of the Village of Woe one hex north of City-Statehttp://www.ibiblio.org/mscorbit/beta/woe_area.jpghttp://www.ibiblio.org/mscorbit/beta/woevillagelg.jpgEnjoyRob Conley