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grodog
Sage Collector


Joined: 16 Nov 2002
Last Visit: 08 Jan 2009
Posts: 2938
Location: Wichita, KS

PostPosted: Thu Jul 17, 2008 12:24 am Reply with quote Back to top

I'm happy to see the discussion herein.  I've got six maps designed so far, with 4-6 more that I want to do, but I'm not happy with at least two, so they may not be submitted....
PaulKM
Prolific Collector


Joined: 11 Jun 2008
Last Visit: 26 Dec 2008
Posts: 177
Location: Toronto, Ontario, Canada

PostPosted: Thu Jul 17, 2008 1:14 am Reply with quote Back to top

Do you have the scenario's completed for each of the maps, some, or is it just the last two that need some input?

If it's the latter, what duration and difficulty do you have in mind?  

edit:  Are people still interested in knocking out a room?  Time's ticking....
PaulKM
Prolific Collector


Joined: 11 Jun 2008
Last Visit: 26 Dec 2008
Posts: 177
Location: Toronto, Ontario, Canada

PostPosted: Sun Jul 20, 2008 1:01 am Reply with quote Back to top

Is the "Acaeum" collaboration room a dead issue?  

The deadly trap room?  The deadly monster (one major HP, a bunch of lesser?) room?  The deadly NPC room? The mysterious room?  All of the above?

The door from hell:  the door is a major encounter all by itself....

The nature based room:

The rooms a bog or filled with mist or smoke; it's ice-cold, burning-hot, sink-holes everywhere...

The room is shallow lake filled with stalagmites and stalactites--monsters above, monsters below, the way out is underwater....

A graveyard...

The roof, far beyond the parties reach, is partially collapsed showing an alien sky...

etc...

The typical dungeon: from collapsed, web-strewn, to shiny-new:

The clockwork room...

The bloody alter...

The kitchen...

The winding stair...

The giant web over the half-mile deep pit...threads and fire....

Three ogres sitting around a table playing Texas hold 'em...

All hackneyed scenario's I admit, but a last shot for some kind of discussion.

Best,

Paul

Edit:  The 22nd, and not a peep.  Damn.  I guess I have to let this go.  Have fun at GenCon you lucky few.
grodog
Sage Collector


Joined: 16 Nov 2002
Last Visit: 08 Jan 2009
Posts: 2938
Location: Wichita, KS

PostPosted: Sun Jul 27, 2008 11:44 am Reply with quote Back to top

Sorry Paul, I missed your posts the first time around Sad

In case anyone's interested, I posted my maps and sketch notes for my submissions for ToG @ http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=4737 (along with one of my sub-levels from my version of Castle Greyhawk).
PaulKM
Prolific Collector


Joined: 11 Jun 2008
Last Visit: 26 Dec 2008
Posts: 177
Location: Toronto, Ontario, Canada

PostPosted: Sun Jul 27, 2008 11:27 pm Reply with quote Back to top

It's okay.  

Though it may be getting late, if you have any unfinished rooms you'd like to wrap up or expand, let me know.  I have some time on my hands the next few days, and I'd be happy to help.

Best,

Paul

p.s. The sketches look good. Smile
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