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jamesmishler
Prolific Collector


Joined: 12 May 2005
Last Visit: 08 Jan 2009
Posts: 404
Location: Iola, WI

PostPosted: Fri Nov 14, 2008 8:13 am Reply with quote Back to top

Faiths of the City State — Forn Sidthr: The Old Custom is a 13-page PDF detailing the City State of the Invincible Overlord's civilized religion dedicated to the Aesir, centered on the Temple of Odin on the Square of the Gods. The 12 pages of game text provide Judges with all the information needed to immerse players in the primary faith of the City State, including:

Religions and Cults of the City State
History
Worshipers
Pantheon
Worshiper’s Alignment
Clerical Alignment
General Pantheon Cleric
Pantheon Symbol
Hierarchy
Patriarch
Temple
Holy Texts
Liturgical Tongue
Sources of Power
Rituals and Holy Days
Sacrifices
Canon and Dogma
Peculiarities

The Faiths of the City State line includes a major aspect of game play that has not been explored in most games: the fact that character death is not the end for that character! Faiths of the City State — Forn Sidthr: The Old Custom provides all the information needed to determine the fate of a faithful Forn Sidthr character’s soul after death and in the afterlife. A character’s virtues and sins during life determine whether she feasts among the honored dead in Valhalla until she fights alongside the gods at Ragnarok, wanders through the cold wastes of Niflheim until her soul is burned away when the fires of Muspelheim spill over at the end of the world, or even worse, is condemned to wander the mortal world as a draugr, an undead creature accursed by the very gods!

THE AFTERLIFE
Table I: Disposition of the Soul
Greater and Lesser Sins
Virtues
Table II: Doom of the Draugr

WARNING: THIS PRODUCT CONTAINS MATURE SUBJECT MATTER. Faiths of the City State — Forn Sidthr: The Old Custom does not hold anything back in detailing the sins and the penalties associated thereto. Reader discretion is advised.

Faiths of the City State — Forn Sidthr: The Old Custom describes an imaginary religion in a fantasy campaign setting. Any resemblance to real world religions, historical or modern, is purely coincidental.

Designed and approved for use with Castles & Crusades, Faiths of the City State — Forn Sidthr: The Old Custom adds a whole new level of detail for religion in a Wilderlands of High Adventure campaign or any other campaign setting.

A whole new religion for the City State for only $3.00.

Buy it at DriveThruRPG.com

Buy it at RPGNow.com
jamesmishler
Prolific Collector


Joined: 12 May 2005
Last Visit: 08 Jan 2009
Posts: 404
Location: Iola, WI

PostPosted: Fri Nov 28, 2008 2:56 am Reply with quote Back to top

Getting in the spirit of the season, I'm offering all AGP PDFs at 25% off through the end of November! Don't miss out on the last sale of the year!

AGP00104 Rhadamanthia Continental Map   $5   Now $3.75   DTRPG   RPGNow
AGP00107 World of the Wilderlands   $6   Now $4.50   DTRPG   RPGNow
AGP00108 Imperial Town of Tell Qa   $9   Now $6.75   DTRPG   RPGNow
AGP00201 Monsters & Treasures of the Wilderlands 1 $4 Now $3.00 DTRPG RPGNow
AGP00251 Barbarians of the Wilderlands 1 $4 Now $3 DTRPG RPGNow
AGP00253 Aendryth’s Eldritch Compendium $2.50 Now $1.88 DTRPG RPGNow
AGP00303 Faiths of the City State: Forn Sidthr $3.00 Now $2.25 DTRPG RPGNow
AGP00501 Adventure Games Journal #1 $12 Now $9 DTRPG RPGNow
AGP01251 Judges Campaign Map 18: Southern Reaches $5 Now $3.75 DTRPG RPGNow
AGP01251 Players Campaign Map 18: Southern Reaches $1 Now $0.75 DTRPG RPGNow
AGP05004 Wilderlands of High Fantasy: Skills, Feats, and Languages $5 Now $3.75 DTRPG RPGNow
jamesmishler
Prolific Collector


Joined: 12 May 2005
Last Visit: 08 Jan 2009
Posts: 404
Location: Iola, WI

PostPosted: Thu Dec 25, 2008 12:29 am Reply with quote Back to top

Now available at DriveThruRPG and RPGNow:

Castles & Crusades: Martial Artist Class

This seven-page PDF features a new class for Castles & Crusades, the Martial Artist, designed as an alternative to the ascetic monk. The class is designed to emulate the classic non-monastic martial artists, from kensai (sword saints) to gangland street fighters to noble samurai. The class provides a simple framework for all the core abilities needed for a dedicated martial artist, and provides dozens of ideas for additional optional abilities based on martial arts weapon styles; the exact framework of special abilities is left wide open for the individual Judge to adjudicate based on her own campaign. If you want a character that kicks butt and takes names with open fist, bare chest, and a pair of ‘chucks, this is the class for you!

The Martial Artist class abilities include:

Hide
Move Silently
Sixth Sense
Unarmed Attack
Unarmored Defense
Weapon Focus
Stunning Attack
Ki Strike
Battle Mind
Fist of Fury

The PDF also includes new weapons for use with Castles & Crusades:

Chakram
Chigiriki
Jitte
Katana
Kusarigama
Manriki-Gusari
Nunchaku
Sai
Tessen
Shuriken
Tonfa
Wakizashi

The new Martial Artist class can be used with any Castles & Crusades campaign!

NOTE: The new Martial Artist class will be included in the forthcoming Wilderlands of High Adventure: Guide to the Wilderlands of the Mystic Realms product (AGP03001), where it will be expanded upon and considered a core class for that region. If you plan on acquiring that product at a later date, you do not need this PDF.

NOTE: If you are an Adventure Games Publishing subscriber, you should have received an e-mail detailing how to receive a complementary copy of this PDF. If you did not receive it, contact me at the Super Secret Subscriber E-mail Address to let me know.

This seven-page PDF retails for a mere $1.00! Buy it now at:

DriveThruRPG

RPGNow
jamesmishler
Prolific Collector


Joined: 12 May 2005
Last Visit: 08 Jan 2009
Posts: 404
Location: Iola, WI

PostPosted: Tue Jan 06, 2009 12:07 am Reply with quote Back to top

Wilderlands of High Adventure Rhadamanthia District Map 9: Western Karak is the first in a series of maps that expand the original Wilderlands. This 13" x 19" map details the lands directly east of the Wilderlands proper, lands dominated by the Kingdom of Karak, an empire whose history stretches back millennia.

The haunted, empty wilds of the Wilderlands contrast with the teeming cities of Western Karak. Politics and vendetta cross the land between Neupokrantil, the City of the Western Prince, and the fortress-city of Baholei Zhuzhai, City of the Viceroy. Wizards, priests, and strange races from a hundred lands meet in the rich and decadent Telanghan ports of Vimanagaar, Devnagaar, and Lalatenagaar. From the great merchant city of Tiaan, City of Spices in the east gold and magic flows along the Way of the King to distant Populva, the Gateway to the Wilderlands.

Between the ancient and decadent cities lay hundreds of thousands of square miles of wilderness, a vast land of jungle-cloaked ruins and savage tribes. The waves of history have passed over these lands time and again, and under every stone stands a ruin, over every hill stands a lost city, and in most valleys can be discovered hidden kingdoms. From the cold northern steppes of the Horse-Born Karakhans to the steamy southern jungles and hills of the Nagas; between the Silver Sea and Mystic Mountains, there is room for countless adventures.

Rhadamanthia District Map 9: Western Karak will be followed up with a companion volume, the Wilderlands of the Mystic Realm (AGP03001), a volume detailing:

History of Karak: Great Age of Myth, Great Age of Legend, Imperial Roll of Ages, Age of the Thunder Kings

Races of Western Karak
Humans: Daoren, Gishmesh, Karaghans, Karakhans, Common, Karakhans, Horse-Born, Karakhans, Imperial, Karzuluns, Kashakhans, Kashayans, Mengkhans, Naagahs, Skandiks, Sverkhans, Tarshians, Telanghans, Telankhans, Tlanikhans, and Tribesfolk.

Demi-Humans: Demonbrood, Dholms , Dragonfolk, Dwarves (Khazadhvamaan), Elves, Half (Baijingzu), Ghuls, Gnomes (Baunaa), Halflings (Yuanren), Jhales, Naagas, Rakshas, and Ulvires.

Society of Western Karak: Languages, Caste System, Noble Titles, Politics, Calendar, Technology, Economy and Coinage.

Religions of Karak: Dharma, Karma, Magic, Reincarnation, Temple of Ten Thousand Gods, Elemental Mastery, Self Mastery, Naga Gods, Beast Gods, Demon Gods, Horse-Born Shamanism, Daoren Spirit-Worship.

Gazetteer of Western Karak
The Western Kingdoms: Agnisthan, An, Byangu, Chung, Daowu, Gobiin, Huang, Khajhuasthan, Maiji, Mao Chi, Mao Xii, Oiji, Ostland, Pa Chi, Chango, Te Lan, Thakhura, Tiaan, Tlanguo, Tsung, Vamaanisthan, Vimanasthan, Zheng, Zhou, Zhyang.

Geography: Abdhigadh (Shallow Seas), Abisapwaxala (Accursed Swamp), Agnidariya (River of Fire), Asmanisrot (Sky-Blue River), Avsaandariya (River of Death), Bay of Bones, Bhaddra Kush (Forbidden Mountains), Bhuming Yushiwu (Plain of Dishonor), Binghe (River of Ice), Bulajapawaar (City of the Drowned King), Cannibal Cays, Canping (Silkworm Plains), Cape of No Return, Chen Dao (Isles of Dawn), Chen Hai (Sea of Dawn), Cibeilin (Forest of Mercy), Cuiyuan (The Green Plains), Demonwrack Bay, Desert of the Damned God, Dhargavarta (The Holy Vales), Fengkuangdan (The Pit of Madness), Filetooth Jungle, Gaamirkhet (Field of Mourning), Goblin Coast, Hongshan (Thunder Peaks), Isle of Tears, Isles of the Demon Prince, Isles of the Lost, Isles of the Sea Queen, Jamghal Chikkar (Screaming Jungle), Jamghal Garaja (Forest of Thunder), Jamghal Samsza (Forest of Sighs), Janghlisthan (The Savage Lands), Jhakoradariya (River of Trees), Jhiamugaan (The Arbor Havens), Jiangyuan (The Purple Plains), Jiaogukuang (Dragonbone Wastes), Jiaozhao (Vast Swamp), Jinmalin (Golden Horse Hills), Jishishan (Mountains of Sacrifice), Kale Kala Peaks, Karakdariya (River of Thunder), Karakhan Sea, Karakvarta (Valley of Thunder), Karzulistan, Khanghe (River of Kings), Khara Dhukha (Plain of Woe), Kongju Hai (Sea of Dread), Kuailebang (Merry Stream), Kuangshan (Wild Mountains), Laanghe (River of Wolves), Liaanghe (River of Sprites), Lou Hai (Sea of Skulls), Mengxiangshan (Mountains of Dream), Murdah Kush (Mountains of Death), Naagadariya (River of Serpents), Naagalankha (Isle of Serpents), Naagapawaar (City of Serpents), Naagasthan (Land of the Naagas), Nameless Island, Ninjing Ghudi (Serenity Valley), Nirasha (Isle of Despair), Pagalhanu Kush (Mad Monkey Mountains), Pathrakhia (The Plain of Steeds), Putaolin (Vinyard Hills), Qingdaolin (Bandit Hills), Rajapawaar (City of Kings), Rajpashusrot (Holy Cow River), Rakshalankha (Island of Beasts), Rakshavarta (Monster Valley), River Orcblood, Ruuhe (River of Dyes), Samzab Marubuum (Serpent Wastes), Shengyu Fushe (Forbidden Ruins), Shenqishan (Mystic Mountains), Shenxishugi (Forest of Ghouls), Sverkka Firth, Taantoulin (Horsehead Peaks), Takhla Govin (Desert of No Return), Terad Koh (Mountain of Death), Tiexiijiong (Ironwood Wilderness), Tonghe (River of Sorrow), Topelankha (Isle of Tombs), Tzatzicuauhtla (Forest of Screams), Vamaan Kush (Mountains of the Dwarves), Way of the King, Wuwaan (Bay of Mists), Xiaanglaoyun (Plain of Spices), Xiaodao Yidanfan (Isle of Ten Thousand Sails), Xiixeguishan (Vampire Mountains), Xuun Dao (Isles of Twilight), Yanjiangzhaang (Mountains of Fire), Yi Wan Dai Hai (Sea of Ten Thousand Islands), Yin Hai (Silver Sea), Yongchui Bhuzhu (Valley of Immortals), Yoolinghe (River of Ghosts), Yoolingjun (The Haunted Lands), Youhe (Black River), Yuzhushan (Blood Soaked Peaks), Zhihe (River of Stallions), Zhiminglin (Last Stand Hills), Zhunxii (Valley of Tombs).

Plus, details for every hex, including Settlements, Castles, Citadels, Idyllic Isles, Lurid Lairs, and Ravaged Ruins, almost a thousand total encounter locations and ideas!

Look for Wilderlands of the Mystic Realm, coming soon!

13" x 19" full-color map (with numbered hexes scales at 30 miles per hex), $4.00 MSRP. Buy it now at:

DriveThruRPG.com

RPGNow.com
mbassoc2003
Sage Collector


Joined: 03 Jan 2005
Last Visit: 08 Jan 2009
Posts: 2523
Location: UK

PostPosted: Tue Jan 06, 2009 11:15 am Reply with quote Back to top

James,

There appears to be no AGP specific page on RPGNow, and no way of being sure there is a definitive list of PDFs from that store (even when you search for AGP you get a list of some products along with some unrelated products and some missing).

As such, I have purchased some products in the past, and have no way on knowing what is new and what I already own.

For those who buy a lot of PDFs, it would be very useful if AGP were listed as a real publisher (as with say GG and TLG and Necromancer etc.) and we would then be sure we had a list of all AGP products, and could check what we had bought against what was listed.

On top of this, it appears as though some stuff is published and then subsequently republished in another form, and some stuff is only made available in paper form. This makes it very difficult to follow your company's output and keep on top of a collection.

As with Goodman Games and Necromancer etc., I just continue to buy everything they publish in PDF form, and I would very much like the simplicity of being able to do that with AGP, and would like to enjoy each product in PDF form and ensure I have a more complete collection.

Ian
jamesmishler
Prolific Collector


Joined: 12 May 2005
Last Visit: 08 Jan 2009
Posts: 404
Location: Iola, WI

PostPosted: Tue Jan 06, 2009 12:46 pm Reply with quote Back to top

Ian,

AGP is listed under its full name in the Publisher dropdown menu: Adventure Games Publishing:

Adventure Games Publishing

We have 13 PDF products there now (though the top section only lists 11; this is a result of the crash they had back in August adn has never been fixed).

Though I need to update it with PDFs released recently, our product list page lists all print products that are available or are out of print, and their relations to any existing PDFs. The PDF/Print derivation listings there are current because we haven't published anything in print since I last updated. Hope that helps!
mbassoc2003
Sage Collector


Joined: 03 Jan 2005
Last Visit: 08 Jan 2009
Posts: 2523
Location: UK

PostPosted: Tue Jan 06, 2009 1:31 pm Reply with quote Back to top

Thanks

I now have all thirteen.

Is there any material you have published in printo form that is not available in PDF?
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